AI Insights · Timothy · October 2022
Top 5 Battlefield Commander Games on Android in Turkey - Q3 2022
A look into the performance of the top Battlefield Commander games on Android in Turkey during Q3 2022, highlighting key trends in downloads, revenue, and active users.
In the third quarter of 2022, the top Battlefield Commander games on the Android platform in Turkey showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the metrics for the top five games: Clash Royale, Merge Super - Monster Fight, Castle Raid!, Age of War 2, and TFT: Teamfight Tactics.
Clash Royale experienced fluctuations in its weekly revenue, peaking at around $19.6K in early July and then seeing a decline to approximately $7.1K by the end of September. Weekly downloads for the game started strong at over 40K in late June but gradually decreased to around 20K by the end of the quarter. Active user numbers also saw a downward trend, starting at over 6.3M in late June and dropping to about 4.3M by the end of September.
Merge Super - Monster Fight showed a significant decline in weekly downloads from a high of 57.6K in mid-July to just 4.5K by the end of September. The game’s active users followed a similar trend, starting at around 32.7K in mid-July and decreasing to approximately 10.7K by the end of the quarter.
Castle Raid! had relatively low weekly revenue, peaking at $11 in late August. Weekly downloads fluctuated, with a high of approximately 12.9K in mid-July and ending the quarter with around 8.6K. The game's active users saw some peaks and troughs but remained relatively steady, ending the quarter at about 30.3K.
Age of War 2 generated modest weekly revenue, peaking at $38 in mid-July. Its weekly downloads started at around 11.7K in late June and saw a decline to about 6.6K by the end of September. Active users mirrored this trend, starting at 25K and decreasing to approximately 16.1K by the end of the quarter.
TFT: Teamfight Tactics saw its weekly revenue peak at around $6.6K in late June but declined to approximately $4.3K by the end of September. Weekly downloads also saw a slight decrease, starting at 4.2K in late June and ending the quarter at about 3.1K. The game's active users showed a downward trend from about 72.3K in late June to around 53.2K by the end of September.
These insights are based on data from Sensor Tower, where more detailed information can be found.